![]() In Civilization IV players could force things on their country and opposing nations in the form of religions and government. I say Civilization V is only "good" - and not "great," as I would have said about Civilization IV - at crafting stories because I feel like the game's taken away some pretty important tools for customizing your society. Civilization V really is what you make of it, and for me it's a good way to tell alternate stories about some of history's most interesting nations. ![]() I love taking the Japanese and making them into a peaceful country who wants nothing more than to make Opera houses and win over their neighbors via their culture, or take the Aztecs and fashion them into a powerful imperialistic nation that is completely fascist and obsessed with world domination. The reason? Because win or lose, Civilization V allows players to guide an entire society and craft their own story, taking them from the dawn of history and far into the future. Like its predecessors, Civilization V is amazingly addictive, with games commonly drawing more than five or six hours out of me in a single sitting. And hell yes, this is the type of game that you want to just play over and over. It essentially makes for infinite replayability, giving players a simple tool set to craft the challenge they want in of the world over and over again. Besides picking a nation, players can further customize their scenario by switching between options such as whether the world will be made of several continents or not, what era they start in (Civ moves in eras, such as Medieval, Renaissance, etc., which also influences the level of technology you have access to), and how many other civilizations they wish to compete with. Hexagons in Civ V make for more natural unit movement. ![]() Of course you can always pick a military-focused leader and take them on a route towards a cultural victory, but this will also present a greater challenge. For instance the French get cultural bonuses that give them a huge bonus towards a cultural victory, while playing Germany will give players access to powerful military units like the Panzer tank that can aid in taking over the world by force. Each civilization is led by a great leader from history, and gets a few special benefits and units, so its' important to consider what type of victory you're out to achieve before setting your nationality. The biggest choice a player will make is what civilization they're going to play. Civilization has no campaign, instead it simply allows the players to create a world of their devising and jump right into it either by themselves or with others in multiplayer. And, yes, Civilization V can look seriously boring to the casual bystander, but for the person at the helm of the game each turn can lead to a weighty decision, giving the player a certain feeling of power that few, if any, games match. It's a turn-based strategy game based around building up a selected society into a world power.
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